![]() ![]() Unlock the door, and head out onto the planet’s surface. Read the script at the top of the beam to get some more information for you ship’s log. Look above the fossil for an elevator beam. Read the script on the floor to get your first clue about the anglerfish from the Nomai children. You’ll emerge inside the anglerfish fossil. Once you spot it, jetpack up and through the crack in the floor. Turn off your flashlight and look around for the light from your scout - it’s off to the left. Mobius Digital/Annapurna Interactive via Polygon Inside the Stepping Stone District, look for your scout’s light. Head back to the main room again, and return to the Stepping Stone District door. You’re only using this to light your path, so don’t worry about snapping any pictures. Mobius Digital/Annapurna Interactive via Polygonįire your scout so that it lands inside the anglerfish’s mouth. Feed the anglerfish a light by firing your scout into its mouth. Take the stairs up and approach the window (and read the script above it). Head back to the main room.Ĭlimb back up to the Anglerfish Overlook District entrance - the door you came in through. There’s another room on the left with more script. Jump up to the ledge above you in the tunnel. ![]() Duck into the room on the left to find more script that tells you to throw a light into the anglerfish’s mouth. Follow the stairs up, and through the tunnel with more stairs. Turn the lights on and off to identify it.īefore you head inside, go into the building to the left of the door. It’s down and to the right from the light switches. Mobius Digital/Annapurna Interactive via Polygonīefore we head over to the anglerfish fossil, head down to the Stepping Stone District. Anglerfish Overlook District and Stepping Stone District Stepping Stone District entrance. The four switches turn on the lights for the city’s four districts: Anglerfish Overlook District, Stepping Stone District, High Energy Lab Trailhead, and Eye Shrine District. Make your way over to it, and read the script up the nearby stairs to learn about the Sun Station and its connection to the Ash Twin Project. Inside the Sunless City, look to the right for a lit area. The light switches for the Sunless City’s four districts. (Ignore the stairs for now.) Sunless City Keep following the path and passing through falling sand until you reach the locked door to Sunless City. Keep following the path, and jetpack across the broken bridge. Once again, turn left at the falling sand and follow another narrow path.Īfter you pass through the room with the stalagmites, look for a hole in the ceiling. Keep dropping down on the ledges, using the Nomai script to guide you. Turn left at the sand wall - like the instructions said - and keep following the narrow path. (Across the gap, there’s a cave with breathable air if you need to refill your oxygen tank.) Follow the directions that the Nomai left. Mobius Digital/Annapurna Interactive via Polygonįollow the Nomai script inside the cave below Escape Pod 2. Path to the Sunless City Use the Nomai script to find directions to the Sunless City. Translate the two recordings and the Nomai script inside, and continue down and through. Identify the distress beacon with your signal locator, and head into the escape pod. Escape Pod 2Įscape Pod 2 looks just like the one you visited on Brittle Hollow. Take that scroll back to the wall and swap it out to read some more about the Quantum Moon and the Quantum Moon locator. Hop across to the other building, and pick up the scroll inside. Read the scroll on the nearby wall, and then step through the doorway on the right. On your way to the south pole to find Escape Pod 2, there’s a Nomai ruin to check out first. Quantum Moon Locator The Quantum Moon Locator on Ember Twin. Eye Shrine District and Ember Twin Gravity Cannon.Anglerfish Overlook District and Stepping Stone District.This guide will walk you through finding Escape Pod 2 and the attached underground settlement, Sunless City. After you talk to Chert on Ember Twin in Outer Wilds, he’ll point you to the south pole where there’s a crash site.
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